![]() ![]() ![]() Users can set different geometry reduction levels and shading types for each level of detail, as well as whether assets display deformations or animations when viewed at that level.Īssets then switch automatically between levels of detail according to their distance to the camera.Ī new Manual Groups mode can also be used to hide detail models entirely above a certain distance, so that they ‘pop in’ when navigating the scene, in the same way that they would in a game. The Level of Detail object (above) is interesting, since it seems as much geared towards optimising scenes in Cinema 4D itself as creating LoD assets for use in games – although you can indeed export in FBX format. The former works in a similar way to poly reduction tools in other DCC applications, with the option to adjust the density of the resulting geometry via a percentage Reduction Strength setting or absolute vertex count.Īs you would expect, the process also preserves vertex maps, UV coordinates and Selection tags. The release also builds on the integration of Substance Engine in Cinema 4D R18, adding more tools targeted towards games artists: in this case, a polygon reduction system and a new Level of Detail object. ![]() Game art tools: polygon reduction, new Level of Detail object The results look pretty good – check out the real-time Bokeh effects shown in the video above – with Maxon describing the results as “so close to the final render” that they can be outputted as client previews. One focus of the update is the viewport, which gets support for screen-space reflections and depth of field, on top of the screen-space ambient occlusion and displacement added in Cinema 4D R18. ![]() Viewport: support for screen-space reflections and real-time depth of field The release, which is being demoed at Siggraph 2017, also features two long-term development projects: the ongoing modernisation of the core architecture, and the start of integration of AMD’s Radeon ProRender. Maxon has unveiled Cinema 4D R19, the new version of its modelling, animation and rendering software, improving viewport display quality, adding new level of detail tools, and extending the MoGraph toolset. Scroll down for news of the commercial release. ![]()
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